Syndicate and Oathbound especially like this playstyle due to doctrines that give bonuses for being allied with factions and having more ways to get influence than other races I'm going to play the devil's advocate and show you the benefits to fighting them. Thats incredibly underwhelming by the time you unlock it, but the prospector slots themselves are pretty good.Įveryone has said multiple times on here about why it's good to ally with NPC factions. The DVAR level 3 bonus isn't nearly as useful - you get a "prospecting event" every time you build a new structure. Amazons get a free animal when some event happens. The assembly one for example gives you a random hero item every time you complete military research. The assembly version gives you +2 consmite but -5 happiness, for example.Īll of these building grant some sort of special bonus when you get them up to level 3. As you upgrade the building, that goes up to +8/+8 and +10/+10 and unlock more slots. Prospector slots are something like that but instead you get +6 production and +6 energy per colonist combined. You know how you have research slots and production slots in your colony that you allocate colony pops towards to get +5 research/ pop or +5 production/ pop. Its part of a faction specific series of buildings that level up based on how many residential sectors you have attached to the colony. Is the exp from secondary objectives worth it or is it better to just go for the victory and move on? I'm talking time investment vs experience accumulated. The general consensus seems to be that they have none and can basically work with anyone, but is there really no faction with which they go slightly better? Just a little bit? Is it worth bothering with them? What happens to their dwellings if you take them out? Is there a way to annex them diplomatically?įor the life of me I can't find a good synergy for the Heritor but I want to try them out. They occupy sectors, make demands, sometimes even declare war. I have read that it's good to befriend one NPC faction, but I find them pretty annoying. Higher level commanders and heroes start each game with no points assigned, right? So you could build them differently over various games if you wanted, right?Ĭan colonizers come under attack by random mobs? I've been playing in empire mode since I got the game, and I have some more questions:
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